2 weeks ago
Reply
>though I do kinda miss the days when you had things like "PSNcureberry" instead of Pecha Berry
>tfw you thought the berries were some garbled slavic language like polish
good times anons...
>And I'd love for you to explain how GSC was unbalanced.
Where exactly do you want me to start? The competitive side (which doesn't need to be explained) or in-game? They hardly improved the flawed game design from gen 1 and arbitrarily gave pokemon buffs and nerfs, while also still keeping many sh*tmons in the late game for no reason.
With special becoming two stats most weak gen 1 mons were buffed and the strong ones were nerfed, but there were some exceptions, mons like Parasect and Ninetales were nerfed unjustly, while Jynix and Snorlax (who were already good in gen 1) got buffed.
The addition of the Dark type was a much needed change, buffing the previously weak types of Bug and Fighting whiling nerfing Psychic and Ghost; Steel on the other hand feels like it was made to make Magneton more unique and give Fire an unnecessary buff, over half of the type chart had to be gutted just for its inclusion.
Btw, they took Poison's effectiveness against Bug so now it's a worse offesive type than NORMAL and it's best move is a mid-late game tm that not every Poison type can learn it (no one but Muk [at level 60] learns it naturally).
Did i also mentioned that they made Dark a special type? Even though every single Dark type would prefer if it were physical? Which means Psychic mons usually use their moves more effectively.
Even though they added dozen of moves they STILL didn't give every type decent moves.
3 of the baby forms just exist for merch.
You have absolutely no way to gain the elemental stones before kanto, so don't get too attached to you Growlithe unless you're playing crystal.
And finally, you want an specific (sh*t)mon? Just get an specific trainer's number and hope they will call you ASAP inform you about the nearest swarm of the mon you want :^)
[...]
Other base stages are either useful themselves, have a worthwhile payoff, or (more often than not) both. They're generally found at a point that they're fairly capable, and can justify their inclusion in a party.
The babies are a bit different. Not only are they woefully incapable by the time you have access to them, they're also locked behind a needlessly tedious mechanic that you'd otherwise never interact with. They don't even have an eventual payoff, because you need access to their infinitely more useful evolved forms in order to get them in the first place.
From a gameplay perspective they only serve to artificially extend 'Dex completion, and the player is fully aware that they're only engaging in the process to make a number go up. They're pointless additions that exist solely for merchandising.The one exception to this, of course, is Togepi. Hatching it is the only way to access Togetic at all, so it has a payoff, and it's made accessible at a point that sinking time into a level 5 monster isn't necessarily an active chore.
And Crystal took it a step further with the Odd Egg. Allowing the player access to a potentially valuable party member without having to catch its evolved form first.
babies are awesome. literally none of this matters, the game can be beaten to completion with any team you can think of including all babies. all that matters is having an adventure with your friends and the pokemon designs. balance is the gayest sh*t in the world for a single player monster collection rpg and competitive pokemon is even gayer, especially back then when it was just kids on a playground with link cables.
Nah, frick off with that. That kind of sh*t made gen 2 horrible at the time too.
>want Raikou, Entei, Suicune, but have never encountered them
>"oh you need to solve all the Ruins of Alph puzzles and then get a team of level 100 Unown that spell out R-A-I-K-O-U or E-N-T-E-I for those, Suicune is only in Crystal">want Skarmory really bad
>"oh it's on route 45 but it's super rare, just keep looking"
>I have Gold, so it never shows up
>"you're just unlucky, keep trying">spend days, actual days of time headbutting trees
>only some even have a chance at getting you anything good, and they look totally identical to the rest - I straight up thought you could only get Spearow, Hoothoot, Metapod, and Kakuna
The sh*t is fricking tedious when you know exactly what to do. Gen 3 avoided that bullsh*t almost entirely.
headbutting is fine. i found nothing at first and gave up, which meant heracross was super rare (and since he was in the anime he was even cooler and more desirable). then a friend found him and told me where and with enough time i got one. god forbid something is secret and rare. can't have that can we? why are you even posting on /vr/? do you just want every encounter to found exclusively in grass, water, and caves, nothing special, with evenly split rates?
also every gen after 2 has been 3 steps forward 2 steps back so you consistently lose features while gaining increasingly little (and the gimmicks get far, far, FAR gayer than baby pokemon). it's all because the zippo nippos at gamefreak are the laziest developers in all the video game industry. johto was the last time the games had net positive improvement.
- Anonymous
2 weeks ago
Reply
It's a checklist for them and not an adventure. They want to just go in and do it and say they did it. Anything that's obscure or rare and would require other people sharing their findings is instead tedious and time wasting.
I still say it's best to play Pokemon with at least one other person and with as little use of a guide as possible. Then you can trade exclusives and share what you've found with each other. Hell, you can trade over netplay now.
- Anonymous
2 weeks ago
That's a lot of projection.
No one cares.
That anon literally asked me to explain how unbalanced GSC is, what exactly did expect me to say?
Nobody cares if Gyarados can hit hard with waterfall either. - Anonymous
2 weeks ago
One guy. No one else cares.
- Anonymous
2 weeks ago
Ok? Why should i only make posts about popular opinions?
- Anonymous
2 weeks ago
>Anything that's obscure or rare
The babies are neither of those things. Did you just not play the game or what? - Anonymous
2 weeks ago
You wouldn't know they existed unless you bred them.
- Anonymous
2 weeks ago
They're on the box and in the manual and were cross-promoted in a ton of media before and during release.
If you think nobody knew about them or what they were, you must not have been alive at the time.
- Anonymous
2 weeks ago
Reply
You think Gen 2 was a net positive? Lol
Yeah it was fricking tremendous, all the sh*tty new Pokemon that take 20x the effort to get were a real boon. One of each elemental stone was awesome. Literally half the new Pokemon never showing up ingame and thus it being impossible to check their area in the dex, is that a positive?There’s a reason people to this day tend to think Skarmory is Gen 3. Because Gen 2 sucked at showcasing new Pokemon.
It's a checklist for them and not an adventure. They want to just go in and do it and say they did it. Anything that's obscure or rare and would require other people sharing their findings is instead tedious and time wasting.
I still say it's best to play Pokemon with at least one other person and with as little use of a guide as possible. Then you can trade exclusives and share what you've found with each other. Hell, you can trade over netplay now.
If it was so good to discover sh*t on your own, you’d be happy to play it alone. And with absolutely no guide. Gen 3 works fine that way, only like Chimecho is hard to find.
- Anonymous
2 weeks ago
>all the sh*tty new Pokemon that take 20x the effort to get were a real boon
They were the last generation designed with soul. Also
>effort? EFFORT?! what do you mean i have to put effort into a game? i can't just obtain a living dex in a day? game is diarrhea dogvomit! bleh!
>There’s a reason people to this day tend to think Skarmory is Gen 3
the only "people" who think that were the earliest generation of gen z, born roughly 96 to 99, who would've been too young to have obtained 16 badges before ruby and sapphire, their generational defining game, came out>You had VERY limited options for dealing with Lucian's Bronzong
Nah, were are plenty.
>Honchkrow
Outright immune to 2 of its 3 attacks and hits hard with Night Slash or Dark Pulse/Shadow Ball (with or without Nasty Plot).
>Mismagius
Is also immune to one of its attacks, and can take it down with a few Shadow Balls. Set up with Calm Mind and it does even better.
>Hippowdon
Bulky and can heal with Rest, plus it gets Crunch and Fire Fang to deal heavy damage.
Throw on Sleep Talk and it's unstoppable.
>a second Bronzong has hit the towers
Immune to or resists all of its attacks, can put it to sleep, confuse it, and even hit it with Shadow Ball or (admittedly far worse) Faint Attack.
If you manage to get one with Heatproof, you can use Skill Swap and frick it up with your own Earthquake.
>Biberel
Bulk it up with Amnesia (Curse in Pt is even better) and even the odds with Super Fang before finishing with Superpower. It hits for neutral damage, but 120 BP is still doing work.
>Gyarados
Not doing anything special, but resists one of its attacks while being immune to another, and has Aqua Tail and Waterfall LONG before you see Lucian.
>Spiritomb
If you bother getting one, just about anything it has will ruin Bronzong with no effort.And there are a ton of others that can deal with it pretty effectively like Gastrodon, Drifblim, Floatzel, Vespiquen, Garchomp, Lopunny, Purrugly, etc. Hell, even Mantine could manage.
You never needed a Fire type. And if you did, Rapidash isn't exactly unusable.[...]
>the game can be beaten to completion with any team
That doesn't make dealing with Babies enjoyable, or even a worthwhile inclusion.
Totally pointless at best, and an active detriment at worst.look, anon, it's okay to be full of sh*t. there are places you go to get colonics to remove the impact. just don't take it out on the rest of us okay?
>That doesn't make dealing with Babies enjoyable, or even a worthwhile inclusion.
>Totally pointless at best, and an active detriment at worst.
in your (constipated) opinion. lots of people loved the new baby pokemon. hell, elekid is way cooler than electabuzz, and tyrogue is badass as frick, he'd frick your sh*t up if he knew the sh*t you're talking.It's a checklist for them and not an adventure. They want to just go in and do it and say they did it. Anything that's obscure or rare and would require other people sharing their findings is instead tedious and time wasting.
I still say it's best to play Pokemon with at least one other person and with as little use of a guide as possible. Then you can trade exclusives and share what you've found with each other. Hell, you can trade over netplay now.
yeah it's sad. people ask how these games are rpgs if there's no roleplaying (lots of jrpgs) and it just reveals how little depth they're capable of comprehending. to them, an adventure would be waddling to the grocery store, looking the cashier in the eye and muttering a thanks. life is just a spreadsheet to them and all this pokemon tier balance bullsh*t going up and down over generations is some wall street stock exchange hom*osexualry.
- Anonymous
2 weeks ago
>effort? EFFORT?!
You yourself literally said you needed to be told and guided as to how to get Heracross, dumbass. My issue isn’t with effort, it’s with the effort required being related to dumb luck rather than tenacity and curiosity.
>wow, this route has all the same Pokémon as the last few… I bet if I run around in the grass for five hours, a Pokemon I’ve never seen before will suddenly show up!! - Anonymous
2 weeks ago
Because it's something that you would find just by playing the game. Instead of TRYING to find a specific Pokemon, you just play the game. Then someone finds something, they tell their friend, etc. Again, you judge the game as if it's a checklist you have go complete. You don't HAVE to get Heracross or Skarmory, and it doesn't make the game worse because YOU didn't. And it doesn't make the game worse because you looked up a guide.
- Anonymous
2 weeks ago
You’re totally backwards. Gens 1 and 3 are the ones where you can organically find sh*t without looking it all up. Gen 2 is straight up terribly designed.
Answer me this. Would it ruin the game for Jasmine to have a Skarmory, Bugsy to have a Heracross, Morty to have a Misdreavus - just so you can plainly see that they exist?
- Anonymous
2 weeks ago
NTA
>Ruin?
No, but it would probably change what those Pokémon were 'supposed' to be which is really rare/new pokemon. If you went into the games blind and not intentionally looking for a heracross or skarmory then there's a strong chance you'd never know they were even there and the very very few people who'd run into them would be lucky ones to get that pokemon.Remember, part of Satoshi Tajiri's pitch for pokemon was "Dragon Quest, but what if I had some hyper rare thing, and my buddy didn't, wouldn't it be cool if I could trade that to him?". Having pokemon that exists in 1 version and on a single late game route (skarmory) or requiring the use of a specific move on a specific tree (heracross) would mean very few people (by chance) would end up with these rare pokemon they could trade...in theory at least.
Now, this thesis's fatal flaw is that guidebooks, promomaterial, advertising, and the internet made it so none of this went the way it was supposed to, but that's another conversation..
- Anonymous
2 weeks ago
>Remember, part of Satoshi Tajiri's pitch for pokemon was "Dragon Quest, but what if I had some hyper rare thing, and my buddy didn't, wouldn't it be cool if I could trade that to him?"
It’s remarkable how so many pokegays deny that interview where he blatantly said he got the idea for Pokémon from dragon quest. That sh*t is never getting memory holed - Anonymous
2 weeks ago
>It’s remarkable how so many pokegays deny that interview where he blatantly said he got the idea for Pokémon from dragon quest.
Do other pokemon fans really do that? Personally I think one of the very few pieces of praise I would give GF is how well they managed to make whole a new experience while being inspired by DQ. Most DQ clones are really JUST DQ but pokemon actually feels like a truly 'inspired' iteration of the formula, so much so it made it's own sub genre lol. Dismissing that seems silly.I'm not the biggest DQ fan but it helped inspired two of my favorite games (Mother 1 and Pokemon) so there's clearly a lot to dig up from that series.
- Anonymous
1 week ago
It's because these morons
>loathe JRPGs, unless it's normie friendly slop like FF7R, BotW, or P5R
>thinks Pokemon is a western invention via the anime
>unironicly has pokesonas (furgays)
>Has action game brainrot - Anonymous
1 week ago
>It’s remarkable how so many pokegays deny that interview where he blatantly said he got the idea for Pokémon from dragon quest.
I've never seen these denials. Dragon Quest was just a shameless ripoff of classic Western CRPGs like Wizardry and Ultima anyway so it's not like Pokemon was aping some grand original invention. - Anonymous
1 week ago
DQ isn't even the biggest one. If you've played SaGa 1 and 2 it's very obvious how much they influenced Pokemon.
Honestly I'd say you don't really understand Gen1 if you haven't played those games. They really contextualise it as a GB RPG with a monster collecting gimmick rather than a weird, buggy version what pokemon later became. - Anonymous
1 week ago
Pokemon like Slugma and Houndhour could still be rare without being post game.
- Anonymous
1 week ago
I think part of the problem is that most people have the mindset that it's "just post game" instead of the game not being over yet.
- Anonymous
1 week ago
Most people don't want to wait xxx hours to be able to catch something that has zero usefulness at that point of the game tho
That's the big problem, late game pkmn should always be legendary tier to make any sense - Anonymous
1 week ago
Most people don't want to wait xxx hours to be able to catch something that has zero usefulness at that point of the game tho
That's the big problem, late game pkmn should always be legendary tier to make any senseThere are always going to be late game pokemon, it's like that in every single pokemon game. Otherwise pokemon would just be front-loaded in the first half of the routes and the later routes would have nothing new. The pokemon fanbase is just extremely autistic about Houndour and Slugma being "Johto Pokemon" even though that concept didn't exist at the time the games were made. The new pokemon in G/S/C were just new pokemon.
- Anonymous
1 week ago
That's not really the point.
Never said that having late game mons is bad, but rather that Slugma and Houndhour aren't good enough to excuse how late they are, same with Murkrow.
Larvitar is pseudo-legendary and Misdreavus can wall Red's snorlax for what it's worth, but rest? Should've been in Johto. - Anonymous
1 week ago
Bro not every late game mon has to be legendary level
- Anonymous
1 week ago
maybe but i also don't have to say it's good design
- Anonymous
1 week ago
>it's not good design because the developers didn't follow the autistic set of rules I made up in my head
Not how it works bud. - Anonymous
1 week ago
that is literally how it works
there is no objective "good design" morono - Anonymous
1 week ago
>there is no objective "good design" morono
Spoken like a post-modernist mutt. - Anonymous
1 week ago
Yeah sorry I will base my games on natural law from now on, moronBlack person.
- Anonymous
1 week ago
>Getting a pokemon that will be good at the point you're getting it is a "autistic made up rule"
Suuuureee... - Anonymous
1 week ago
You think it's good design if every Pokemon was available before you've accessed every area in the game?
- Anonymous
1 week ago
no more like give us actually interesting pokemon quicker than after we stop playing the game
nobody is swapping out their 60 levels for a slugma and the "but it's for the dex" argument is even worse
gen 2 and 5 both do this sh*t, fortunately they got better with this with time - Anonymous
1 week ago
Most people don't want to wait xxx hours to be able to catch something that has zero usefulness at that point of the game tho
That's the big problem, late game pkmn should always be legendary tier to make any sense>Never said that having late game mons is bad, but rather that Slugma and Houndhour aren't good enough to excuse how late they are, same with Murkrow. Larvitar is pseudo-legendary and Misdreavus can wall Red's snorlax for what it's worth, but rest? Should've been in Johto.
I don't align with this perspective. The games aren't difficult enough that a "strong" pokemon matters all that much. Slugma being as powerful as Tyranitar or as weak as Ledian doesn't make much of a difference because it's still useable at any point in the game.
Also, consider the direction gen 2 specifically took with it's more leisurely pacing and daily tasks. The games put a slightly greater emphasis on going out and capturing every Pokémon, in gen 1 you don't really ever have much of a reason to backtrack and so the game feels more geared towards the beating gyms facet of the games, much more forwardly focused. Gen 2's game design attempts to give an increased emphasis on the collecting aspect by having the player running around the map everyday doing different sh*t, much more searching focused. Slugma (and other pokemon) don't need to be justified solely via their battle utility under this paradigm. - Anonymous
1 week ago
I'd say that almost makes the case of the posts even stronger
If they're not powerful anyway and you want people to catch and bond with them... make them available before late game. - Anonymous
1 week ago
I don't know if 'bonding' was part of the calculation tbh. The simple fact of encountering and capturing them was the treat in and of itself. Plus, as mentioned previously, the thesis for these games was in part predicated on trading things you have that aren't 'rare' to you for something that is with other people. If you're late game Sugma/Macargo might be a decent pokemon to trade someone who's still in early game for a version exclusive.
I really think Pokemon's own enduring memetic legacy is one of it's greatest pitfalls, so much is built into how people expect the games to be that it renders ever attempt at moving in a different direction feel like sh*t to players lol.
- Anonymous
1 week ago
no more like give us actually interesting pokemon quicker than after we stop playing the game
nobody is swapping out their 60 levels for a slugma and the "but it's for the dex" argument is even worse
gen 2 and 5 both do this sh*t, fortunately they got better with this with timeAlso, what this conversation grew out of was already answered 50 posts in.
"Worldbuilding" by putting sh*tty Pokemon late game is okay as long as there are okay Pokemon before, Gen 2 Pokedex is notoriously fricking sh*t, and basically every non-sh*t non-starter non-bug Pokemon is hidden behind late game or byzantine catch methods. Unless you cope with the sequel sh*t and say that catching Kanto Pokemon only in Johto is good. - Anonymous
1 week ago
The pokedex isn’t sh*t, your standards are all fricked up. The new monsters are meant to supplement the existing pokemon from the previous gen, not be a totally new one that are completely balanced around the new pokemon. The good pokemon from the previous gen remain just as good as they were.
- Anonymous
1 week ago
>are meant to supplement the existing pokemon from the previous gen
Hard for them to not be that when 70% of Pokemon you can get in Johto are useless or gimmicks, true. - Anonymous
1 week ago
The starters are stat copies of Kanto starters, they couldn't give less crap.
Not trying to sh*t on people's childhood games but I'm talking purely subjective perspective here. - Anonymous
1 week ago
Well yeah, it’s not designed to be useful, it’s designed to be a new cutemon and be marketable
- Anonymous
1 week ago
Marill has Defense Curl + Rollout immediately upon catching it and evolves into a bulky wall only 3 levels later.
I can't even imagine thinking it's bad. - Anonymous
1 week ago
It's not really a good user of that strat.
- Anonymous
1 week ago
They exposed themselves as a HGSS player because Marril's evolution line only got viable when it got Huge Power as an ability.
- Anonymous
1 week ago
>only got viable when
Confirmed competitard.
There's no reason you should struggle to use anything in single player, especially with a move that casually sweeps trainer teams. - Anonymous
1 week ago
Nta, but just because you can pull through every challenge in-game with anything doesn't really mean that there aren't mons that are better than others or that getting through the game with weaker ones can't be a shore.
- Anonymous
1 week ago
Of course there are better ones, that doesn't make it bad. People act like anything with a sub-500 BST is unusable.
Competitive pokemon didn't invent the word "viable".
And? You can easily beat the game with it. It's viable.
Suggesting that it "only got viable when it got Huge Power" is terminal comp brain. - Anonymous
1 week ago
Competitive pokemon didn't invent the word "viable".
- Anonymous
1 week ago
It doesn't sound like having new Pokemon found later in the game is the problem. It sounds like you just don't like gen 2 Pokemon.
- Anonymous
1 week ago
Maybe, but this
found this on plebbit to illustrate the issue
https://docs google com/spreadsheets/d/1P8Hk_X86TdkyEOVMYZ5FcnYGpeawc9MnkIYPJcfDY3s/applies.
I don't know if 'bonding' was part of the calculation tbh. The simple fact of encountering and capturing them was the treat in and of itself. Plus, as mentioned previously, the thesis for these games was in part predicated on trading things you have that aren't 'rare' to you for something that is with other people. If you're late game Sugma/Macargo might be a decent pokemon to trade someone who's still in early game for a version exclusive.
I really think Pokemon's own enduring memetic legacy is one of it's greatest pitfalls, so much is built into how people expect the games to be that it renders ever attempt at moving in a different direction feel like sh*t to players lol.
> much is built into how people expect the games to be that it renders ever attempt at moving in a different direction feel like sh*t to players lol
Not wrong lol, and then it ends up being beloved after some years like megas. - Anonymous
1 week ago
Megas are an okay idea, but they gave them all to Pokemon who didn't fricking need them instead of sh*tmons that could actually use the buff.
- Anonymous
1 week ago
>Slugma only started appearing in Kanto after Cinnabar Island erupted
>Houndour and Murkrow have always been in Kanto, but only at night when RBY didn't take place
>Larvitar and Misdreavus likely have always been in Mt. Silver but this wasn't an accessible location in RBY
zoomers cannot into worldbuilding - Anonymous
1 week ago
>World building in a children's jrpg
Btw, Slugma doesn't even appear in cinnabar, but rather in the cycling road.
Also those 2 Dark types always being in kanto makes the world building of gen 1 worse. - Anonymous
1 week ago
building in a children's jrpg
Yeah, it's called putting effort into your game beyond the bare minimum. You were born in the 21st century so I can see how the concept would be alien to you.
>Btw, Slugma doesn't even appear in cinnabar, but rather in the cycling road.
A long time has passed since the eruption, they could have migrated. These are things you can think about if you had the slightest bit of imagination, something zoomers lack. You don't care about worldbuilding unless your favourite e-celeb makes a lore video and tells you what to believe. Drawing your own conclusions and imagining what could be going on in the game world is a foreign concept to you. - Anonymous
1 week ago
The only way they could've migrated from cinnabar to the cycling road would be if people caught and release them there, but with such reasoning you could've used it to have Slugma in johto too.
- Anonymous
1 week ago
Anon, cycling road wouldn't even be there if the volcano spewed lava that far.
- Anonymous
1 week ago
>A volcano can launch lava for 100 miles or more
With that distance you could also make Slugma accessible in Johto unless the volcano only spewed lava in one direction. - Anonymous
1 week ago
Just put Slugmas in the Burned Tower if you need a thematically-suitable location.
- Anonymous
1 week ago
Slugma has no reason to be so late, but Houndoom is one of the strongest fire types in the game, and potentially the strongest dark type.
Giving it to the player in Johto would trivialize most of the later gyms, as well as half of the Elite 4. - Anonymous
2 weeks ago
>living dex
Oh, you're one of those.
Opinion discarded. - Anonymous
2 weeks ago
He's wrong anyways because gen 2 is very easy to get a living dex in (there's only 100 new Pokemon and you can transfer all the rest). I can definitely see it taking less than a day. It's just fricking boring biking back and forth for an hour for a 1% encounter.